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Mont Saint Michel - filming location in Brazil

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Microsoft Mixed Reality Capture + Arcturus HoloSuite + Volucap + Metastage-pipeline volumetric capture with cross-border LA Arcturus + Volucap Berlin coordination for São Paulo + Rio shoots

Here is how this works in practice. Brazilian volumetric capture is a frontier discipline. This covers the country has growing emerging-capacity through O2 Filmes São Paulo (Fernando Meirelles's firm, expanding into ICVFX + volumetric pipeline integration), Globo Estúdios PROJAC Rio's emerging VP pipeline, and Casablanca Studios São Paulo's ICVFX work. But feature-grade volumetric stages are mostly cross-border partnered with Microsoft Mixed Reality Capture (LA + Redmond), Arcturus HoloSuite + Holosys (LA), Volucap Berlin, and Metastage LA.

Here is the breakdown. On the ground, our standard workflow runs setup at the partner stage (mostly Metastage LA on direct GRU / GIG flights with Brazilian talent + Sindicato dos Profissionais de Cinema + ANCINE work-permit support), followed by Arcturus HoloSuite + Holostream compression pipeline, Unreal Engine 5.4+ MetaHumans + Niagara integration, and delivery into LED Volume + ICVFX + VR + AR + WebXR + Apple Vision Pro endpoints.

Here is the short of it. Brazilian volumetric commissions dominate streaming originals (Netflix Brasil, Globoplay), interactive-experience installations at museums (MASP, Pinacoteca do Estado de São Paulo, Museu do Amanhã Rio, Inhotim Minas Gerais), tourism-board immersive showcases (Embratur, Visit Brasil), and high-end brand-activation work for Itaú, Bradesco, Vivo, Magazine Luiza, Natura, and Globoplay first-series interactive episodes. Talent-side volumetric capture frequently runs through Brazilian-icon performers. The list covers Fernanda Montenegro (Central Station 1998 Best Actress Oscar nom), Fernanda Torres (I'm Still Here 2024 Best Actress Oscar nom + Golden Globe 2025), Sônia Braga, Wagner Moura, Selton Mello, Rodrigo Santoro, Alice Braga, Lázaro Ramos. With co-production deals filed through ANCINE sign-ups. Lei do Audiovisual Article 1A/1B/1B-bis + FSA federal sector fund + Lei Rouanet sponsorship structures + state rebates (Spcine, RioFilme) factor funding. CLT / FGTS 8% / 13º salário across freelance. ATA carnet via Receita Federal / Aduana for cross-border volumetric-rig import where shot domestically.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Brazil?

Brazil has access to volumetric capture facilities through partnerships with São Paulo and Rio de Janeiro studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Brazil that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.